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Tag: Python

Core logic of many of my projects, from trading algorithms to machine learning to web apps.

Space Debris Exploration

Posted on June 1, 2024July 3, 2026 by Blake

This is an exploratory data analysis (EDA) of a Kaggle dataset I made as part of the Flatiron School Data Science Bootcamp. The slides from an associated presentation are available here. 🔗 View on GitHub

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Skyrim Alchemy Optimizer

Posted on December 1, 2022July 8, 2026 by Blake

This Jupyter notebook can be used to maximize alchemy profitability using the ingredients you have on hand in The Elder Scrolls V: Skyrim. It uses integer linear programming from scipy.optimize.milp to determine which potions to make, and in what quantities, to maximize total value. It needs a csv file of the ingredients you have with…

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Efficient Portfolio

Posted on December 7, 2020July 8, 2026 by Blake

This is a Python implementation of Robert C. Merton’s efficient or minimum-variance portfolio algorithm from the paper An Analytic Derivation of the Efficient Portfolio Frontier (1972). Building on the work of Harry Markowitz, Merton describes a way to assign weights to a list of securities to make a portfolio that has the lowest variance in…

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Boolean Network Animation

Posted on November 19, 2020July 8, 2026 by Blake

This page animates the dynamics of a random boolean network, a collection of interconnected binary variables with a rule for determining the next state from the current one. 🔗 network.blakerayvid.com View on GitHub

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Epidemic Simulator

Posted on April 19, 2020July 12, 2026 by Blake

This Jupyter notebook simulates a disease spreading through a community in random motion. Individuals are represented as points undergoing independent random walks in a bounded 2D environment. Parameters include: the population size, the average population density, the number of times to evolve the system, the number of trials to conduct, and the fraction of the…

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